Atom (programming language)
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|Paradigm||functional, synchronous, reactive|
|Designed by||Thomas Hawkins|
|Typing discipline||static, strong, inferred|
|Influenced by||Bluespec, Confluence, Haskell|
Originally intended as a high level hardware description language, Atom was created in early 2007 and released in open-source of April of the same year. Inspired by TRS  and Bluespec, Atom compiled circuit descriptions based on guarded atomic operations, or conditional term rewriting, into Verilog netlists for simulation and logic synthesis. As a hardware compiler, Atom's primary objective was to maximize the number of operations, or rules, that could execute in a given clock cycle without violating the semantics of atomic operation. Based on the properties of conflict-free and sequentially-composable rules, Atom's author reduced maximizing execution concurrency to a feedback arc set optimization of a rule-data dependency graph -- a process similar, if not equivalent to James Hoe's original algorithm.
When Atom's author switched careers in late 2007 from logic design to embedded software engineering, Atom was redesign from an HDL to a domain specific language targeting hard realtime embedded applications. As a result, Atom's compiler's primary objective changed from maximizing rule concurrency to balancing processing load and minimizing worse case timing latency. In September 2008, Atom was presented at CUFP, and in April 2009, was released as open-source in its new form.
Atom is a concurrent programming language intended for embedded applications. Atom features compile-time task scheduling and generates code with deterministic execution time and memory consumption, simplifying worst case execution time analysis for applications that require hard realtime performance. Atom's concurrency model is that of guarded atomic actions, which eliminates the need for, and the problems of using, mutex locks.
To provide guarantees of deterministic execution time and memory consumption, Atom places several restrictions on computation. First, Atom designs are always finite state: all variables are global and declared at compile time and dynamic memory allocation is not allowed. Second, Atom provides no function or looping constructs. Instead state variable updates are pure combinational functions of the current state.