Goo (programming language)

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Paradigm multi-paradigm: functional, object-oriented
Appeared in 2003
Designed by Jonathan Bachrach
Stable release 0.153
Preview release 0.155
Typing discipline strong, dynamic
Influenced by Scheme, Dylan
License GNU General Public License

GOO is a lexically scoped, dynamic, type-based, object-oriented programming language. It is designed to be simple, productive, powerful, extensible, dynamic, efficient and real-time. It heavily leverages features from many earlier languages. In particular, it attempts to be a simpler, more dynamic, lisp-syntaxed Dylan and an object-oriented Scheme. GOO's main goal is to offer the best of both scripting and delivery languages while at the same time incorporating an extreme back-to-basics philosophy.

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