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A WebQuest, as implied by the name, is an inquiry-based, on-line learning activity. During this activity students work in groups, dividing assignments among each other, so that everyone participates in a group-assigned role. The objective of the activity is to promote "transformative" learning outcomes, accomplished through the reading, analysis, and synthesis of Web-based informationWorld Wide Web. Webquests were invented by Bernie Dodge and Tom March at San Diego State University in 1995.

According to Dodge's original publication a WebQuest is "an inquiry-oriented activity in which some or all of the information that learners interact with comes from resources on the internet, optionally supplemented with videoconferencing" (Dodge, 1995a; Dodge, 1995b).


How to develop a WebQuest

Learners typically complete WebQutests as cooperative groups. Each learner within a group can be given a "role," or specific area to research. WebQuests may take the form of role-playing scenarios, where students take on the personas of professional researchers or historical figures.

A teacher can search for WebQuests on a particular topic or they can develop their own using a web editor like Microsoft FrontPage or Dreamweaver. This tool allows learners to complete various tasks using other Cognitive tools (e.g. Inspiration, MS Word, PowerPoint, Access, Excel, and Publisher). With the focus of education increasingly being turned to differentiated instruction, teachers are using WeQuests more frequently. Students are so drawn to the internet that they will easily be motivated to perform an educational task on the internet. WebQuests also help to address the different learning styles of each students. The number of activities associated with a WebQuest can reach almost any student.

WebQuests may be created by anyone; typically they are developed by educators. The first part of a WebQuest is the introduction. This describes the WebQuest and gives the purpose of the activity. The next part describes what students will do. Then is a list of what to do and how to do it. There are usually a list of links to follow to complete the activity.

Finally WebQuests do not have to be developed as a true web site. They may be developed and implemented using lower threshold (less demanding) technologies, (e.g. they may be saved as a word document on a local computer).

Many Webquests are being developed by college students across the United States as a requirement for their K-12 Planning e-portfolio.

Developments in WebQuest Methodologies

The WebQuest methodology has been transferred to language learning in the 3D virtual world Second Life to create a more immersive and interactive experience[1].

External links


  • Dodge, B. (1995b). WebQuests: A technique for Internet-based learning. Distance Educator, 1(2), 10-13.ca:Webquest

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