Label (programming language)
A label in a programming language is a sequence of characters that identifies a location within source code. In most languages labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high level programming languages the purpose of a label is to act as the destination of a GOTO statement.[1][2] In assembly language labels can be the destination of a e.g. JMP.[3] Some languages, such as Fortran and BASIC, support numeric labels.[4] Labels are also used to identify an entry point into a compiled sequence of statements (e.g., during debugging).
See also
References
- ↑ C Standard section 6.8.6.1 The goto statement
- ↑ [{{Expansion depth limit exceeded||}} "GOTO Statement QuickSCREEN"]. Microsoft. 1988. {{Expansion depth limit exceeded||}}. Retrieved 2008-07-03.
- ↑ O. Lawlor. [{{Expansion depth limit exceeded||}} "nasm x86 Assembly"]. {{Expansion depth limit exceeded||}}. Retrieved 2008-07-03.
- ↑ [{{Expansion depth limit exceeded||}} "Differences Between GW-BASIC and QBasic"]. 2003-05-12. {{Expansion depth limit exceeded||}}. Retrieved 2008-06-28.
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de:Label (Programmierung) pl:Etykieta (informatyka) ja:ラベル (プログラミング) sr:Лабела_(програмирање)
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