From Seo Wiki - Search Engine Optimization and Programming Languages
Similar in basic design principles to Java, UnrealScript has object-oriented features and is recognizable as a member of the curly brace family. As in Java, UnrealScript does not support multiple inheritance, classes all inherit from a common Object class and are defined in individual files named after each class. Unlike Java, UnrealScript is case-insensitive, and does not have object wrappers for primitive types. Interfaces are only supported in Unreal Engine generation 3 and a few Unreal Engine 2 games. UnrealScript supports operator overloading, but not method overloading, except for optional parameters.
The language was also designed for simple, high-level game programming. The UnrealScript interpreter was programmed by Tim Sweeney, who had also created an earlier game scripting language called ZZT-oop.
By making the process of modifying the game easier, UnrealScript helped enable the growth of a large community of people on the Internet dedicated to modifying Unreal. This ability greatly added to the overall longevity of Unreal and provided an incentive for new development.
- UnrealScript Language Reference for UE2
- UnrealScript Language Reference for UE3
- UnrealScript Language Reference circa 1998 (Original Unreal)
- UnrealWiki: UnrealScript
|File:HelloWorld.svg||This programming language-related article is a stub. You can help Wikipedia by expanding it.|